![]() 200 fighters per team on Shard-1 but I believe that Colonials outnumber Wardens because they are attacking at every front. 131 are probably not fightning so there are 400 fighters per team. ![]() There are currently 931 players playing across both Shards. A tank squad on one server could easily drive over 1 border to help the other server, without leaving the hexagon. Less hexagons and smaller maps would allow for way more players if it is needed and all players would be playing much closer to each other. The main problem with having 37 massive hexagons is that the team with way more players can do whatever they want, they can take over a dead hexagon at the front and make a huge base in the middle of nowhere and attack and there is nothing the other team can do. You can play around with the shape and where borders connect. This is just a concept picture but it shows how it could be done: Not all hexagons need to be divided but it is a way to remove many ''dead'' hexagons. You can ultimately get 46 maps out of 23 hexacons and the division between maps could be made with different shapes. There are currently 37 massive hexagons/maps on Shard-1 but my suggestion is to make less hexagons and divide them in to 2 maps. You can have more servers without creating a massive empty space of nothing.Īnother thing with more large hexagons is that you made logistics even more boring, because nobody actually enjoys driving through hexagons with maze-like roads. You also need to take in to consideration that 500 players or whatever on a team are not only fighters at the frontlines, many are logistics, builders, afk and so on.Ī better way would be to have less hexagons and dividing each heaxagon in to 2 maps to allow for a tighter experience because maps are already huge. I as an engineer find it unfun to play a game where you want to play where you are needed but there are nobody else there, so why even bother wasting hours hitting stuff that nobody will defend? I often grab a radio and look around the map before I choose a zone and it is pretty clear that there are way too many hexagons. To make a shard bigger is not necessary an improvement if you do not have the players needed for both teams. This game is like playing a 120 player fps game that only has 2 servers and allows for 40v80 because auto-balance is not a thing. Yes you have peak hours but you can not balance a game after a tiny amount of hours when many players are online for both factions. It is pretty obvious that you can not balance 7 frontlines ''Shard-1'' on massive maps when there are only 500-1000 players per team, each shard is also populated by a more or less players than the other team.
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